Three.js - Self-built Tokyo Miniature City Wandering
Hope someday I can build my own world like this.
Existing bug: When animations are added, we cannot add moving objects with a collision volume, still donno how to solve it.
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Three.js - Self-built Collision World
Learn to use Three.js
Refer to the Collision World project in Three.js official examples to learn Three.js.
Existing problem: do not really know the calculation process of velocity in the sphere-sphere collision portion because of my physics level.
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基于UE及iClone的数字人驱动
实习阶段性项目及学习成果报告
1. Introduction在基于应用软件Unreal Engine与iClone的数字人(MetaHuman)生成与驱动中,有两种解决方案:第一种是驱动iClone系列产品Character Creator自定义捏脸生成的character;第二种是驱动Unreal Engine系列产品MetaHuman Creator自定义捏脸生成的metahuman,两种方式各有优劣,当依据实际情况自行选择。
2. Live LinkLive Link作为联通Unreal Engine与iClone的桥梁插件,在整个过程中起到至关重要的作用。通过Live Link插件,可以实现Model Transfer、Model Synchronization的功能。
操作方式亦十分简单,将Live Link for Unreal插件下载好后分别导入当前UE项目及iClone软件中即可使用,之后于iClone中选定要Transfer / Link的对象,点击Transfer file / Activate Link按键后即可自动实现模型的传输。
3. Character ...